

Used with kind permission.įreightliner® is a trademark of Daimler Trucks North America LLC and is used under license to SCS Software s.r.o. We will try to do our best to respond to your queries, but you may find that other forum users may provide more immediate support.Ĭopyright © 1996 – 2023 SCS Software s.r.o.Īll brand names, trademarks, registered marks, logos, and symbols on vehicles in the game are property of their rightful owners. Our team will actively monitor the forums and provide guidance where and when needed.

If you have found a bug within the toolchain, or have questions about them, or simply want to share your knowledge with others that are just getting started, this is the place to be. We have created a special forum branch, dedicated exclusively to providing support for the SCS Blender Tools. The source code is freely available too, which may prove quite interesting for the coders out there: You can also find the download links for SCS Blender Tools. There you will find the steps you need to take to begin using the tools. Our Wiki knowledge base is probably the most important place for information on our SCS Blender Tools. This toolchain and its future updates will always remain free of charge. We have been and will continue to constantly update this toolchain, making improvements based on the feedback from our community to make it easier for them to continue doing what they do best. What is possible is now only bound by our players’ creativity.

This set of tools supports the complete creation pipeline of any type of in-game items such as trucks, AI vehicles, models, prefabs (including support for all possible locators including AI traffic lines) and many other game assets found in both Euro Truck Simulator 2 and American Truck Simulator. Hence, we decided some years ago to bring to our community the ultimate toolchain for anyone willing to create content for our in-game worlds, and to create mods for our games. We wanted our players to explore their boundless imagination and experiment with the same tools that we have. Our games were made with ease of access in mind for our players, in order to enable our creative community to transform their ideas into reality.
